| Contenders: | Sega Megadrive / Genesis | Super Nintendo (SNES) |
Graphics |
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| Title screen | A great rendition of the original version, the Lemmings have been remade and look quite good and it stays accurate as possible. Running points total 1-0
 | Oh dear!...another cheesy intro straight out of Japan from Sunsoft! Quite why they left the Megadrive alone and made the SNES suffer is anyones guess, but this is just sonically awful! |
| Menu Screen | The Megadrive version looks fairly accurate and has the 1-2 player mode, sfx or music option, the background lacks a nice texture however, but its all animated nicely and the logo and icons are pretty faithful.Running points total 2-0
 | Well the graphics are more accurate on the logo on the SNES, but the fact they couldn't be bothered to put a selection screen in instead just 3 lines of text is just lazy programming! So for that the Megadrive version gets the point for being more faithful!
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| In-Game Graphics | Well it's not quite upto the Amiga version graphically, the backgrounds on some levels have shifted colour palettes, or the they were used better on the original, the skill selection bar looks ok with bold easy to see Lemmings.
| The colours and backgrounds are more accurate to the original here, and even though the selection bar isn't quite the same, I like it with its big colourful icons, the SNES pulls a point back here.Running points total 2-1
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| Animations | The Megadrive is pretty much identical to the original as expected given the hardware it's running on. The Lemmings, fire ,w ater are all spot on running smoothly.
| Again identical on the SNES, even side by side it's hard to tell any difference, with both looking to contain all the frames of animation from the original, so no extra point for either here. |
Music |
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| Although faithful in the fact they are the same tunes, some of the samples are different and end up sounding strange, and the music is slightly speeded up, still pretty good though.
| Cheesy music between levels does nothing for me! but during the game itself the SNES version just pips the Megadrive for having better samples and the music is overall closer to the Amiga's.
Running points total 2-2 |
SFX |
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| speech on the Megadrive is tinny, mainly due to the pretty poor sound chip, same for other SFX i.e when they reach the exit they sound like they do some kind of fart noise! And the splatting noise has been replaced with a rubbish beep... | The speech is clearer on the SNES version, same too for some of the other samples used, and overall are much closer to the Amiga's, easily awarding a point to the SNES for SFX.
Running points total 2-3 |
Controls |
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| control is via the pad of course for the megadrive, (the sequel had mouse support on both MD and SNES but the original didn't) the movement is smooth and quick enough, unlike some console versions you use the crosshair to pick your skills as well, giving a more closer feel to the original too.
| Again pad only here, and you can use the crosshair to select a skill or select using the pad buttons which when used to makes it quicker, another advantage with this version is you can use the shoulder buttons to scroll the game screen left or right, very handy when your Lemming gets to the side of the screen!
Running points total 2-4 |
Overall |
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Game Info:Other Aspects For Bonus Points
| Max Lemmings: 100 Levels: 180 Price Machine was when game released: £129 (1992 EU) RRP of game: £39.99 Downers: Not quite upto par gfx and sound! Uppers: More Levels! | Max Lemmings: 100 Levels: 125 Price Machine was when game released: £149 (1992 EU) RRP of game: £39.99 Downers: Cheesy intro & music! Uppers: Closer port of the original! |